I am a 3D Character Artist that specializes in current generation character modeling. I have over four years experience in the games industry, as well as extensive experience in the high to low poly 3D Character creation workflow - including digital sculpting, unwrapping, texturing (including PBR), mesh optimization, and basic rigging (Maya).
I am always excited to learn new techniques that help to push me as an artist - as well as work with other teams to learn, grow, and support each other.
- creation of high and low poly character and creature models
- integrating existing assets into game engine using company tools
- worked with company tools to help optimize and bug fix character assets
- Character creation of high and low poly models
- worked with design and UI teams
- aided in environment asset creation
- Modeling/Sculpting and Texturing
- Scene set dressing
- created weapon assets (modeling, textures, optimizations) including all additional attachments.
- Worked with design team to build and conceptualize fun multiplayer environments
- Helped sculpt and retopologize character assets