Aaron Walker
Aaron Walker
3D Character Artist
Temecula, CA, United States of America

Summary

I am a 3D Character Artist that specializes in current generation character modeling. I have over four years experience in the games industry, as well as extensive experience in the high to low poly 3D Character creation workflow - including digital sculpting, unwrapping, texturing (including PBR), mesh optimization, and basic rigging (Maya).

I am always excited to learn new techniques that help to push me as an artist - as well as work with other teams to learn, grow, and support each other.

Skills

Character ModelingDigital SculptingHard Surface ModelingLow-poly ModelingTexturingHigh-poly ModelingWeapon ModelingPBR Texturingcharacter Art

Software proficiency

3ds Max
3ds Max
Keyshot
Keyshot
Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
TopoGun
TopoGun
3D-Coat
3D-Coat
xNormal
xNormal

Productions

  • Maxresdefault
    • Video Game
      Star Wars the Old Republic - Knights of the Eternal Throne
    • Year
      2016
    • Role
      3D Character Artist
    • Company
      Bioware Austin
  • Loadingscreen
    • Mobile Game
      Showstopper Basketball
    • Year
      2015
    • Role
      3D Artist
    • Company
      GameCloud Studios
  • 27694
    • Video Game
      Sonic Boom
    • Year
      2014
    • Role
      3D Artist
    • Company
      Big Red Button
  • Maxresdefault
    • Video Game
      Trigger Fist
    • Year
      2013
    • Role
      3D Weapons Artist
    • Company
      Lake Effect Applications

Experience

  • Star Wars the Old Republic - Knights of the Eternal Throne at Bioware
    Austin, United States of America
    March 2016 - March 2017 (1 year)

    - creation of high and low poly character and creature models

    - integrating existing assets into game engine using company tools

    - worked with company tools to help optimize and bug fix character assets

  • 3D Artist at GameCloud Studios
    Murrieta, United States of America
    May 2014 - March 2016 (1 year 10 months)

    - Character creation of high and low poly models

    - worked with design and UI teams

    - aided in environment asset creation

  • 3D Artist (Contract) at Big Red Button
    Los Angeles , United States of America
    February 2014 - May 2014 (3 months)

    ­- Modeling/Sculpting and Texturing

    - ­ Scene set dressing

  • 3D Weapons Artist at Lake Effect
    Syracuse, NY, United States of America
    April 2013 - April 2014 (1 year)

    - created weapon assets (modeling, textures, optimizations) including all additional attachments.

    - ­Worked with design team to build and conceptualize fun multiplayer environments

    - ­Helped sculpt and retopologize character assets