Aaron Walker
Aaron Walker
Freelance 3D Character Artist
Los Angeles, CA, United States of America

Summary

I am a 3D Character Artist that specializes in current generation character modeling. I have over four years experience in the games industry, as well as extensive experience in the high to low poly 3D Character creation workflow - including digital sculpting, unwrapping, texturing (including PBR), mesh optimization, and basic rigging (Maya).

I am always excited to learn new techniques that help to push me as an artist - as well as work with other teams to learn, grow, and support each other.

Skills

Character ModelingDigital SculptingHard Surface ModelingLow-poly ModelingTexturingHigh-poly ModelingWeapon ModelingPBR Texturingcharacter Art

Software proficiency

3ds Max
3ds Max
Keyshot
Keyshot
Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
TopoGun
TopoGun
3DCoat
3DCoat
xNormal
xNormal

Productions

  • Dfl420tvmaawh9y
    • Video Game
      Spryo Reignited Trilogy
    • Year
      2018
    • Role
      Freelance Character Artist
    • Company
      Toys for Bob
  • Maxresdefault
    • Video Game
      Star Wars the Old Republic - Knights of the Eternal Throne
    • Year
      2016
    • Role
      3D Character Artist
    • Company
      Bioware Austin
  • Loadingscreen
    • Mobile Game
      Showstopper Basketball
    • Year
      2015
    • Role
      3D Artist
    • Company
      GameCloud Studios

Experience

  • Freelance 3D Character Artist at OMNOM Workshop
    December 2017 - Present

    - creation of high and low poly character and creature models

    - ­ Helped sculpt and retopologize character assets

  • Star Wars the Old Republic - Knights of the Eternal Throne at Bioware
    Austin, United States of America
    March 2016 - March 2017

    - creation of high and low poly character and creature models

    - integrating existing assets into game engine using company tools

    - worked with company tools to help optimize and bug fix character assets

  • 3D Artist at GameCloud Studios
    Murrieta, United States of America
    May 2014 - March 2016

    - Character creation of high and low poly models

    - worked with design and UI teams

    - aided in environment asset creation